Tales from the Hearth
TALES FROM THE

HEARTH

Founding a New Campaign · /

What would you like to play?

Coming soon
The Derelict Station Science fiction: a dead station brought back to life, one ring at a time.
The Sword Coast Fantasy: refugees raise a fort in the North while an Inquisition hunts them.
Coming soon
Last Spring History: the Baden Revolution of 1849, from Offenburg to Rastatt.
Start from scratch Your own world: the rules stay, every name, place and story is yours to write.
Import a campaign A setting someone else built, from a file.

Quick start: name your campaign and begin. Customise and scratch: then the setup hub walks you through every part of the setting, at your own pace.

The world's language

Visitors and new players start in it, and the Chronicle is written in it. Each player can still choose their own in Settings.

Every campaign needs its Dungeon Master. This account is created first, is the dungeon master, and signs in like any other.

Names are data here — everything can be re-keyed to your own table. The campaign is the story's title, the settlement is the shared fort every warden builds, the order is the organization they all serve. Leave blank to keep the shipped names.

Who signs the story?

The story is written as a chronicler's ledger. Sign its entries as the Dungeon Master, or name the chronicler who keeps it. Posts you write yourself are always signed by you.

How many weeks should the campaign run, from founding to the last chapter? Everything paces to it: a shorter campaign builds, researches and travels faster. Your players still only need to look in about once a day, and raid warnings and musters keep real-world time to react in. Changeable later.

The clock the start time, scheduled dispatches and the departure bells are written in. Each player reads every time in their own zone.

Everything here is reviewable later under Server Settings.

Campaign:
Settlement:
Order:
Campaign length:
Starting from:
Afterwards:
Begins:
Tales from the Hearth · v1.0.0-beta.22